CLAN
Each weapon skill applies to a specific group of armaments, and determines
how well a character fights with a particular weapon. The weaponsmaster
group provides talent in all weapons (except exotic), from chair legs to
halberds. If the character has the parry skill as well, he can parry
incoming attacks. The chance of parrying is best if the character in
question is skilled at both his weapon and his opponent's.
The weapon skills consist of the following:
weaponsmaster Skill group of all weapons below (except exotic weaponry).
axe The use of axes, ranging from hand to great (but not halberds).
dagger The use of knives and daggers, and other stabbing weapons.
flail Skill in ball-and-chain type weapons.
mace This skill includes clubs and hammers as well as maces.
polearm The use of pole weapons (except spears), including halberds.
spear This skill covers both spears and staves, but not polearms.
sword The warrior's standby, from rapier to claymore.
whip The use of whips, chains, and bullwhips.
exotic The use of strange magical weapons.
clan weapon This skill is gained through membership in a clan.
The exotic weapon skill cannot be purchased, and is dependent solely on level.
Note: Spear includes staves, but only in their use as a weapon, not as a
magical device (See STAVES and BRANDISH).