MOVING
Syntax: north
south
east
west
up
down
Use these commands to walk in a particular direction. Movement requires
expenditure of movement points based on the type of area being entered (e.g.
mountains require more movement points than city streets) and whether or not
the character is flying (or affect by other spells which modify movement
costs).
Running out of movement points is generally a very bad idea. Not only can
a character not flee, but he can't fight and can't move at all until the
movement points go back positive.