FLEEING
Syntax: flee
Once a fight has begun, a character cannot just walk away from it. If
the fight is not going well, a character may attempt to flee. Fleeing
is not always successful, but if it works, the character will flee
the combat through one of the exits (chosen at random). Of course,
if there are no exits, the fleeing attempt will always fail.
SEE ALSO: EXPERIENCE, RECALL, RESCUE, WIMPY