WIMPY
Syntax: wimpy [number]
WIMPY sets the wimpy value for a character. The wimpy number cannot exceed
half a character's total hit points. When a character takes damage that
reduces hit points below the wimpy value, that character will automatically
attempt to flee.
A character will only flee if not in a wait state -- i.e. has not been using
combat commands like cast, trip, and bash, and has not been tripped or bashed
by an enemy.
WIMPY with no argument sets the wimpy value to 20% of the character's maximum
hit points.
Note: Some monsters are wimpy.
SEE ALSO: FLEEING