DROP
Syntax: drop <object|all>|(<amount> <coin-type>)
get [object|all] [container [where]]
give (<object|all>)|(<amount> <coin-type>) <character>
put <object|all> <container> [where]
DROP will drop an object or some coins from inventory onto the ground.
e.g. drop 100 gold
Would drop 100 gold coins onto the ground.
e.g. drop 0.sword
Would drop the last sword carried in inventory.
Note: Coins, when dropped, will accumulate into one pile. Dropping some
silver coins and then some gold will result in a single pile of mixed
coins.
GET will get an object, either lying on the ground, or from a container, or
even from a corpse. If no container is specified, it is assumed the character
is getting something from the room. If no arguments are specified, get will
take the last item dropped in the room (the first item listed). TAKE is a
synonym for get.
e.g. get book
Would try to take the book from the room.
e.g. get potion 2.bag inventory
Would get a potion from the 2nd bag in inventory.
GIVE will give an object, or some coins, from inventory to another character
(or creature).
e.g. give 5*diamond james
Would give 5 diamonds to James.
e.g. give all msocorcim
Would give everything a character is holding in inventory to Msocorcim! :)
PUT will place an object into a container.
e.g. put all.bread bag equipment
Would place all bread from inventory into the worn (or held) bag.
<coin-type> can have the following values:
coins Silver coins.
gold Gold coins.
silver Silver coins.
The [where] argument can be used to specify where the object is in relation to
the the character. It can can have the following values:
carried Carried objects (inventory).
equipment Worn objects (equipped).
inventory Same as carried.
room Objects in the room the character is in.
worn Same as equipment.
Note: If [where] is not specified, the room will be checked first, followed by
inventory, and lastly equipment.