CLAN_EQUIPMENT
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= Clan EQ =
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This is what each clan may purchase.
Clan weapons: Up to +5/+5. Up to 3 flags with the exception of the acid flag.
Clan potions: Up to 3 spells on each. Spell level 20.
Clan scrolls: Up to 3 spells on each. Spell level 20. (Exceptions:
(-Circle-*) may have rune scrolls at higher levels. <Protector> may have
curative scrolls at higher levels)
* No clan may have heal, mass heal, cure crit/serious/light or any healing
spell on a scroll with the exception of <Protector>.
Clan portals: Each clan may have 4 portals and one exit to whatever
area the hall is connected to.
Clan food: Each clan can have 1 food IF it does not require any
ingredients. If ingredients are used, a clan may have 1 food that
is automatically made by their cook. They may have other foods
that are made upon request.
Clan store: Each clan has a clan store that they may use if they wish.
Requirements for the store are to have the clan adequately keep their
own shelves stocked and all items for sale are made with ingredients.
Two potions may be sold: Heal, and another of the clan's choice.
Clan wands/staves: One spell on each.
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Ammendments to Clan EQ usage:
The 'help rules' states that you cannot use another clan's eq. That is
still true, but it is ammended as follows:
*You may HAVE other clan eq (like crests, weapons)
*You may NOT USE other clan eq (wearing, wielding, quaffing)
*You may NOT HAVE other clans' potions, period.
The only exception is <Protector> potions, which suits their
role to heal and assists other players.
Examples:
- A -=][KoZ][=- has been given a <Protector> potion to heal him/herself
because he/she is broke and just died. <== OK
- A (_V_) has a -=)(KoT)(=- clan weapon as a trophy. <== OK
- A (_V_) wears that trophy. <== NOT OK
- A -Gar-Dun-}o has a -=][KoZ][=-/(_V_)/-=)(KoT)(=-/(-Circle-*) potion. <== NOT OK
* The above ammendments apply to [--Loner--] as well, no excuses.