CLANS
CLANS / GUILDS
Clans (also called guilds) are collections of player characters with common
goals and concerns.
To join a clan, characters must have reached level 15 and been found worthy of
membership. The <Leader>, <Lord>/<Lady>, or <Magistrate> may guild new
members to a clan. Usually an interview, test, or tribute in diamonds is
required of the prospective member.
Clans are elite groups of individuals, and as such must be selective in whom
they allow to enter their ranks.
Only clan members may initiate, or be the targets of PK attempts.
Clan members have access to clan weapons. These weapons are special in that
they grow with a character as the character gains experience. Skill in
clanweapon is not dependant upon other weapon skills (it is a special skill
that all characters receive at 15th level but that only clan members can use).
The following is a list of the clans, and a brief summary of their ethos:
CLAN DESIGNATION OUTLOOK HELP
Knights of Tamo -=)(KoT)(=- good kot
Knights of Zamiel -=][KoZ][=- evil knight
Ragnarok =]RagNaRoK> chaos ragnarok
Gardun -Gar-Dun-}o law gardun
Valhalla's Warriors (_V_) death valhalla
Protectors of Life <@>-,-'---> life protector
Circle of Magi (-Circle-*) magic circle
Druid Lords <-Druids-<< nature druid
Lords of Purity [-PURITY-x] anti-magic purity
Legion of Grok -=><LoG><=- mercenary legion
Crusaders +CRUSADERS+ anti-greed crusader
Loner [--Loner--] outcasts loner
SEE ALSO: DIAMONDS, PKILLING, COST, RANKS, ROSTER, INGREDIENTS, CLAN HUNTERS