Sorcerers are priests who not only practice their arts in the spiritual realms, but also in the realms of spells. They are commonly known as Scholar Priests, they gain the ability to use some cleric and mage spells. However, since they must divide their time between both realms of spells, they are not the masters of either of them to the fullest of their extent.
Sorcerers have the default skills of 'whip' and the 'healing' spell group, in addition to which they may customize by purchasing other mage and cleric spell groups, or choose the default group which includes:
Skill | Description |
Whip | Proficiency with the Whip weapon |
Lore | The lore of magical items for identification |
Spell Group | Description |
Combat | Offensive magics, such as fireball and chill touch |
Detection | Informational magics, such as detect magic and identify |
Illusion | Magics for concealing and deceiving. |
Maledictions | A selection of curses fit for any mage |
Protective | Defensive magics, ranging from armor to stone skin |
Transportation | Spells for getting from here to there |
Healing | The healing of wounds that adventurers suffer in battle |