Clerics are the most defensively orientated of all the classes. Most of their
spells focus on healing or defending the faithful, with their few combat spells
being far less powerful than those of mages. However, clerics are the best
class by far at healing magics, and they possess an impressive area of
protective magics, as well as fair combat prowess.
All clerics possess the spell 'turn undead' and begin with skill in the 'mace'.
Other weapon or shield skills must be purchased, many at a very dear cost. The
default skill selection for clerics is as follows:
Skill | Description |
Flail | The proper use of flails |
Spell Group | Description |
Attack | A selection of offensive magics |
Creation | The making of physical objects, such as food and water |
Curative | Spells that cure the sick and feeble of their ailments |
Benedictions | Powerful magics that grant the blessings of the gods |
Detection | Informational magics, such as detect magic and identify |
Healing | Spells for treating wounds, from scratches to death blows |
Maledictions | An assortment of curses |
Protective | Defensive magics, including the powerful sanctuary spell |
Transportation | Spells for getting from here to there |
Weather | Spells for conjuring and mastering the elements |