LOOK
Syntax: look [in] <object> [where]
look <object|character|direction|keyword> [where]
examine <object> [where]
read <object> [where]
LOOK will at or in something and show what a character can see.
e.g. look in corpse room
Would look at the contents of a corpse in the room.
e.g. look door
Would look at a door in the room.
Note: It is possible to look through portals to see what's on the other side
through the use of the farsight spell. See FARSIGHT.
EXAMINE is short for 'look container' followed by 'look in container'.
NOTE: For the purposes of looking through portals with farsight, 'examine'
is NOT the same as 'look in'. You must use 'look in <portal>' to see through
a portal.
READ is used to read text imprinted upon signs and plaques. Basically, this is
identical to the 'look' command.
The [where] argument can be used to specify where the object is in relation to
the the character. It can can have the following values:
carried Carried objects (inventory).
equipment Worn objects (equipped).
inventory Same as carried.
room Objects in the room the character is in.
worn Same as equipment.
Note: If [where] is not specified, the room will be checked first, followed by
inventory, and lastly equipment.
SEE ALSO: OBJECTS