HOLD
Syntax: hold <object>|all
remove <object>|all
wear <object>|all
wield <object>|all
The hold, wear, wield commands are extended to allow wielding from a
container. Likewise, remove can specify a target container. This is only
valid with a single object, not "all".
Syntax: wield <object> [from <container> [inv|eq|room]}]
remove <object> [to <container> [inv|eq|room]]
Three of these commands will take an object from a character's inventory and
start using it as equipment. HOLD is for light sources, wands, and staves.
WEAR is for armor. WIELD is for weapons.
These commands are somewhat interchangeable and it is possible to use them
as such. This is mainly for convenience sake. Thus, 'wield all' is identical
to 'wear all', etc.
A character may not be able to HOLD, WEAR, or WIELD an item if its alignment
does not match, if it is too heavy, or if the character is not experienced
enough to use it properly. Attempting to use something that does not match
alignments will cause the object to zap the character and fall to the ground.
REMOVE will take any object from the equipment and put it back into inventory.
SEE ALSO: OBJECTS, DUAL WIELD