ATTRIBUTES
The five basic attributes are Strength, Intelligence, Wisdom, Dexterity, and
Constitution. Each plays a role in the success or failure of a character.
For more information on each of these attributes, read the individual helps
associated with them.
In SCORE, you notice that each attribute has two numbers: xx(yy)
This means xx is your base stat, and yy is your current stat. (yy can be
affected by spells and EQ.)
There are several restrictions that apply to how the attributes are
calculated. First, each race has its own maximum attainable value. Each
pure class has a "prime" attribute that is allowed to reach higher values,
where hybrid classes (Warlock, Monk, Sorcerer & Necromancer) have this
benefit split between two attributes. Magic from spells or items can
artificially boost an attribute, but only up to a point (ten points to be
exact).
SEE ALSO: STRENGTH, INTELLIGENCE, WISDOM, DEXTERITY, CONSTITUTION