HEALING
The 'Healing' Spell Group:
The healing spells are used to cure the wounds that adventurers inevitably
suffer in battle. For curing other conditions, such as poison, see the
curative spell group. In order of power, the healing spells are:
cure light Heals minor wounds.
refresh Restores vigor to a tired adventurer.
cure serious Heals wounds.
cure critical Closes all but the worst wounds.
heal The most powerful healing spell.
mass healing Casts a heal spell on each player in the room.
SEE ALSO: CLERICS, WARRIORS, MONKS, SORCERERS, NECROMANCERS