DIR1
All directions start at Market Square in Midgaard, unless otherwise noted.
Anon (near thieves) 7e8s2es2ed2e3s ; open west ; wd4n1d7e
Anon (west gate) 7e8s2es2ed2e8ses3en6en2e
Arachnos 14ws2wnwuw
Arethuse 30e12n
Armageddon cast gate coins ; south ; up
Astral Plain n3un6un ; open north ; n
Atlantis 24e ; open east ; 12e ; open east ; 4ende2se3d
kill shell ; get key corpse ; unlock door
Bazaar 30e6n2en
Black Sand Beach 30e16s12e2s9en3n8e2ses
Blue Spur 7w4n7wd
Camelot 14w ; open west ; w
Cavern of Heroes 4sdndwd2wd2nw ; open west ; 2wnw2nd.
Chaos 13w3n2d
Chapel Catacombs 6s1e ; kill sexton & get key ; wn4e2sw ; unlock south
Dangerous Neighborhood 9s2e (otherwise known as Gangland)
Dark Tower 4wsw3s2wnws6w
Divided Souls 8e2n2e
Dragon tower 14ws2w2sws3wnw2n ; track dragon
Drakyri Isle 8w2sese4s ; enter pool
Drow City 7e8s2es2ed ; open w ; wsd ; open d ; d ; open w ; w
Druid Circle 14w2ne ; open e ; ed ; open e ; 5eneuswnwn ; enter briar
Dungeon (Anon) 7e8s2es2ed2e8ses3en6en2e ; 4e2s3ws3wd
Dungeon (MUD School) 2nu ; open south ; 3s ; open down ; d
Dwarven Catacombs 7e3n2e3n4w2d
Dwarven Day Care 7e3n2e2s
Dwarven Kingdom 7e3n2e
Dylan's Area (Harpies) 10s3uws
Elemental Canyon 7e8s2es2eds
Eltabbar 3w4n2e7n5e5n ; buy belt ; unlock north ; open north
Enchanted Forest see "help enchanted"
Faerie Ring 3w8s2e4s2e; open east; e; drink fountain
Flesh Temple 30e15n2ds
Flying Mountain 30e16s12e2s9en7n5w
Forest of Norwood cast gate seedling
Forest of Norwood 7e8s2es2ed2e6s7e8s2es2ed2e6s3e2n2w3e2n2w
Forest of bandits 8e4n ; open up ; u
Freeport 30e16s12e2s9en6n2e
Gangland 9s2e (otherwise known as Dangerous Neighborhood)
(There are other entrances)
Gnome Village 10es
Graveyard 3e7sw ; unlock south ; s
Sexton has the key, often near Park Cafe in MG.
Graye Area Grass Plain 7e8s2es2ed5nen
Graye Area Graveyard 7e8s2es2ed2e10s
Great Pyramid 2s2e2s11e2n3e
Haunted House 3e6sw3n (in Midgaard)
Haunted House 7e8s2es2ed2e6s3e12n (in Plains of Blood)
Hawken Village 10e3n
Hell 3e7sw6sds2w2sendn2esese3esw2s2ednese2susd2w
or gate weeds or coins, far less pain than walking.
High Tower 14ws2w2sws3wnwn ; track mage
Holy Grove 10en
Ice area 30e16s12e2s9en8n8e2n
Island of Terror Go east until you hit 'Northwest Quadrant'
or gate mist golem
Keep of Mahn-Tor 7e8s2es2ed3ne4swse3sd9s2u
-- Mahn-Tor 7e8s2es2ed3ne4swse3sd
Keep of the Warlock 4wsw3s2wnw5s ; all east ; s ; all west
Kil'kerny 30e10n6e
Kobold war camp 20sw2swnw2s
Korrag 7e10n2e4n9eue
Lair of the Beast 7e8s2es2ed2e8ses3en6ene2n2e3n2uw3n
Landareth 30e16s3wn
Lorentheal 7e4swn
Machine Dreams 2s3esu
Magic: The Gathering 7e10n2e7n ; enter portal
Mirkwood 3e4n2w4n2w
Monks Monestary 3w4n2e4n6e
Moria 7e5nwnwu3w (there's at least one more entrance)
New Thalos 25e
Nirvana 10e2n2eu
North Harbor 30e16s
NOTE: As of July 27, 2022, Abysmal Realms now has MAPS!
These can be found at: http://www.realms.reichel.net/resources/maps/
In most browsers, you can use CTRL+Mousewheel to zoom in and out. You can
also use SHIFT+Mousewheel to scroll horizontally. You can also CTRL+F to
search for words, which will highlight any matching rooms! Neat, huh?
SEE ALSO: DIR2