CTF2CLERIC
Clerics are a very useful addition to any team. Saying turn will turn all
the liches in the room, completely removing them from the game, not just
killing them. Using the "salve" social, you can heal a non-cleric fully.
However, each time you use heal, you add another 9 seconds to your respawn
time. A cleric that never dies never runs out of usefulness. One that heals
a lot and then dies is useless to a team. Moderation or escapism are crucial.
Clerics, like warriors, start with 10 hp.
Commands available: punch, glare, salve, teams, turn
SEE ALSO: CTF2CLASSES, CTF2SPELLS