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ROM


ROM started in early February 1993, using Merc 1.0 code.  In July of 1993, ROM
II was started, eventually replacing the original ROM.  ROM was up for a little
over a year, after which the code (version 2.3) was released, and various other
ROM muds were started, including Rivers of Mud under a new management (Zump's
ROM), at rom.org 9000.

Alander's current project is Athen, the sequel to the ROM code.
It will be found at hypercube.org 9000, when it is opened.

The following people contributed to the ROM flavor of the merc base code:

Socials --
    Kelsey and Liralen

New, Improved Valhalla --
    Liralen

Puff's new special proc and improved poofin/poofout code --
    Seth

Maps and map shop --
    Ezra, Regnan (Olympus)

Nirvana zone --
    Forstall (mobiles rewritten by Alander)

Mob Factory --
    Pinkfloyd (originally written for ROM, mobiles rewritten by Alander)

Geographically correct Midgaard (tm) --
    Alander

Ideas and playtesting --
    Thousands of dedicated mudders around the world

Beta testing --
    Ken Blosser, Doug Araya, and Sherene Neil all helped with bug reports and
    suggestions, saving a lot of headaches

Bug reports --
    Thanks to Shad Muegge, Jerome Despret, Phoenix, Will Hongach,
    Erwin S. Andreasen, Adam Debus and especially Gary Turkington
   (author of the ROM FAQ) for help spotting bugs

New Thalos area was donated by Onivel of Jedi, who was also the originator of
the ASCII flags used in the zone files

ROM 2.4 was developed during my time with Moosehead mud, and the release shares
many of the features I wrote while I was there.  Additional code was written by
Seth Scott (enchant armor, the new poofin/poofout), and many contributions and
ideas from the Merc list were used.  Portions of Rusty's code from Moosehead
also remain.

The new features of 2.4 were largely produced in bull sessions with Gabrielle
Taylor and Brian Moore, without whom this release wouldn't have happened.  In
particular, the new privacy code, furniture, and wiznet are largely the results
of Gabrielle's ideas.

Changes to the standard diku mob and object format, as well as the changes to
Merc 2.1 source code, were done by Alander over many a late night of
hair-pulling. Hope you enjoy it.

(my apologies if anyone was forgotten in this list)

SEE ALSO: DIKU, MERC, ABYSMAL REALMS