APPRENTICE PROGRAM
BUILDING AND CODING
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Abysmal Realms Apprentice
Program
Abysmal Realms offers you, the player, a
chance to become an immortal with our unique apprentice program. You will learn what it
takes to be an immortal by following a series of steps. You will actually create things
that will be used by other players on the MUD. To qualify for this program, you must meet
the following criteria: |
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- You MUST be an experienced MUD'er
- You MUST frequently play on the MUD and attain at least level 30
- You MUST be seriously interested in the MUD and not just be
looking for any easy path to becoming an Immortal.
- You MUST have an idea of what YOU can do for this MUD
Those accepted into the Apprentice Program will follow the following
series of steps:
- Working with an IMM (or higher level apprentice), you will be assigned
an Area to "Beautify". This involves fixing bad exits, improving room, object
and mob descriptions, adding or fixing resets, doors and furniture where appropriate and
completing rooms not fully implemented. (Level 92)
Rationale: by this time you know the mud, now you learn our OLC, flags and building
strategies, you check us out, we check you out.
- You will design and implement an area of your own. Offline or online
building is ok. This area may be of your own making, or an already made area if it is
approved by the Implementors. (Level 93)
Rationale: you have been deemed competent with our systems and ready for more
responsibility.
- You will be the Immortal Patron of a clan. We will consider establishing
a new clan if you wish. (Level 95)
Rationale: By this time, you have participated in many efforts other than those of simply
advancing your character and clan. You are deemed ready to serve as an *impartial* patron
to a clan.
- You will design and implement a new race. You will also prepare the
helps for this race. (Level 96)
Rationale: Now you know the capabilities and limitations of the races we already have. You
have a deep understanding of play here and are in a position to create a balanced and
useful addition to our menagerie.
- You will design and implement a new class. You will also prepare the
helps for this class. (Level 97)
Rationale: Implementation of a class is much more work than a race and usually requires to
addition of skills/spells. Don't start something you can't finish in excellent style.
- Finished!! (Level 98) When we have people who have completed these
steps, we will assign them jobs based on their interests and abilities for advancement to
higher levels.
Conclusion:
The purpose of this program is to ensure the successful growth of this
MUD. We are sorry if this seems like too much bother, but it is the best way we can find
to ensure that the Mortal/Immortal ratio is kept reasonable, the things the MUD *really*
needs are dealt with and that only qualified and committed people are granted the Honor of
Immortality and given the Opportunity to "Change the face of Abysmal Realms".
Comments from Msocorcim: No exceptions to the Level 30 requirement will
be made. If you are playing an uncustomized (1K/level) char, you will probably be required
to reach level 40. If in the course of playing, you discover something is not clear to
you, don't embarrass yourself by asking "simple questions". You should be able
to learn the answers to most of your questions through reading the Helps and through the
course of play! If you demonstrate lack of initiative and problem solving ability, you
WILL NOT EVER be an IMM here. If you find the help on a topic is not adequate, post a
"note to immortals" explaining your question and *what you have already done* to
find the answer. You will receive a response and measures to improve the helps will be
taken if seen fit.
Building and Coding
To find out more information on how to build an area for
a ROM 2.4 MUD,
See The ROM 2.4 HOW-TO Docs
OR GOTO
The Mud
Connector
There are several Area Editors out there, feel free to do a Net Search
for one.
NOTE: Several of these editors work just fine, but have conflicts with
our OLC (On Line Creator)